Master in Design for Virtual Reality

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    MASTER IN DESIGN FOR VIRTUAL REALITY.
    Master Courses - Barcelona


    The Master in Design for Virtual Reality is teaching a new generation of designers how to create immersive experiences and solutions using virtual reality technology and tools. With a distinctly creative and technological focus, the course fosters new ways of designing, learning and interacting based on ground‑breaking narratives. 

    As VR sets in, the market is calling for more specialized professionals who understand the present and future scenario, realize the potential of existing technology and show a creative approach to designing content, experiences, products and services. 

    This is a pioneering masters in Europe thanks to its specialized content. The programme is divided into three parts: the Design Studio covering the theory module, Design Tech to learn how to work with specific virtual reality hardware and software, and the Design Lab, an immersive laboratory to create and develop projects and experiences in various fields.

     
    Complementary Module.

    Check the new Research & Publish Module course, a complementary module with a duration of 6 months, that provides an introduction to the main theoretical and practical tools for research and reflection that are generated in the field of communicating and disseminating projects in the field of design so that students can acquire the skills to document their work correctly, communicate it properly to their target audience and disseminate it through the most appropriate channels. Request more information to your advisor.

    CREDITS: 60*
    DURATION: 9 MONTHS
    ATTENDANCE: PART-TIME
    LANGUAGE: ENGLISH.


    Methodology

    The goal of the Master is to provide students with specific knowledge and resources to work in the field of virtual reality.

    The course programme aims to:

    Prepare students to lead the process of designing and developing virtual reality environments using cutting‑edge technology .

    Teach new design methods and virtual reality tools involving specific VR software and hardware.

    Hold technical sessions about project development and practical applications, as well as theory sessions where a key topic is chosen to tie in the knowledge acquired.

    Encourage students to carry out real projects for specific aims based on a customer briefing (with a company or partner institution).

    Introduce them to the professional world by attending international events and conferences such as Mobile World Congress and Sónar +D.

    Encourage students to experience storytelling and immersion in varied, interesting and enjoyable ways.

    Evaluate students understanding at frequent intervals throughout the learning process.


    Objectives.

    To grasp the processes and methodologies involved in designing, developing and producing immersive, communicative, emotional and social experiences using virtual reality.

    To develop narratives, environments and services using design and VR technology tools.

    To build up a sound base of specific virtual reality know‑how, methodology and tools to develop future professional projects.

    To gain independence in the learning process so as to comfortably command virtual reality design software and hardware.

    To experiment with the array of possibilities that storytelling and immersion can offer in different sectors.

    To build a framework of concepts and resources with which to solve problems during project planning and come up with ideal solutions.

    To take part in multi‑disciplinary teams where debates and collaboration are fostered to create functional and effective designs.


    Student profile.

    Architects, interior designers and related professionals wishing to explore the creative possibilities virtual reality offers in their various fields.

    Graphic designers, multimedia or interactive designers, animators, digital artists and digital product designers.

    People with proven academic and/or professional experience in the field of design, audio‑visuals or technology who are interested in exploring the creative boundaries of virtual reality technology.


    Job opportunities.

    VR storytellers: designers and creators of new future narratives.

    Virtual reality designers and content developers at Unity Engine.

    Directors and content developers for VR platforms.

    UX designers using virtual reality.

    Project managers dealing with XR/VR content and products.

    Exhibition designers and organizers of events with immersive environments.

    Simulation developers and designers for architecture and design studios.

    VR creators and specialists in animation, post‑production (FX) or gaming studios.

    XR product designers for ICT (information and communication technology) companies, for interactive agencies or for commercial applications.

    *Credits

    The educational planning for all IED Master courses is aligned with the criteria established by the European Higher Education Area (EHEA). The IED Master program has adopted a credit structure that follows the European Credit Transfer System (ECTS). The IED Master is a private degree.


    Subjects.

    VIRTUAL REALITY SPECIFIC MODULE.

    DESIGN STUDIO// Theoretical & Research
    DESIGN TECH// Digital Tools: Design Softwares, Tool Kits and Sound
    DESIGN LAB// Context & Applications

    VIRTUAL REALITY COMMON MODULE.

    DESIGNING FOR THE MANY
    DESIGN TOUR
    PUBLIC SPEAKING
    PORTFOLIO AND PERSONAL BRANDING
    ITALIAN DESIGN CULTURE AND HISTORY
    DESIGN PROCESS
    SOCIAL DESIGN AND SUSTAINABILITY


    Since 1966, the IED has developed innovative and diversified teaching methodologies, focused on synergies between technology and experimentation, creativity, strategies and integrated communication, market issues and a new form of professionalism. Thus does the Istituto Europeo di Design offer young professionals working in the fields of Fashion, Design and Communication the knowledge and the effective tools they need to cater for the constantly developing requirements of the working world.

    The nexus between knowledge and knowhow is the indispensable starting point for developing the cultural, creative and critical skills and competencies that are the ultimate goal of education at the IED.

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